moimart@localhost:~$ open yakko-tako/
Yakko Tako app icon — the kabuki-faced Yakko and the great octopus Tako

奴凧 · Kikkei Labs / martinez.sh

Yakko Tako

An original tale, hand-printed in motion.

A cross-platform game from Kikkei Labs / martinez.sh — the story of the yakko, the tako and the great wave, drawn frame by frame in the spirit of Edo-period woodblock prints and set loose on an engine built just for it.

# original IP · hand-drawn ukiyo-e · coming soon

A boat caught in a towering wave A great octopus beneath the swell A pyramid of daruma in the reeds A masked warrior at the gate
Yakko — the kabuki-faced hero and the great octopus

Drawn, not rendered

Every scene begins as an illustration in the tradition of ukiyo-e — the floating-world woodblock prints of Edo Japan. The great wave, the warriors, the daruma in the reeds, the octopus beneath the swell: hand-composed, then brought to life so they breathe and move rather than sit still on the page.

Choose your player

Yakko, Takako, Kamikaze and Bushi — a cast of original characters, each with a face pulled straight from the floating world.

Character select screen — Yakko, Takako, Kamikaze, Bushi

An original world

No licence, no franchise, no reskin. Yakko Tako is original intellectual property rooted in real cultural research — its folklore, its characters and its play grow out of the same source the art does, not bolted on after the fact.

Original IP Ukiyo-e art direction Cross-platform In-house 3D engine Edo-period folklore

Climb for the summit

Pick a character and climb — higher is better, and the metres rack up fast. Collect daruma, spend them in the gift shop, and chase a new high score. It runs across phones in English, Japanese, Korean and more, with its low-poly floating world rendered on the in-house engine.

Low-poly gameplay, daruma and gift shop on phones
The yakkodako kite festival above Batsu Edo at sea level beneath the great wave Tako catching Yakko in Edo A deep dive into Shinkai

Built on its own engine

A cross-platform 3D engine written in-house, shaped around the look and feel of the game rather than the other way round.

Novel by design

New mechanics and original characters first — not another spin on a formula you have already played a hundred times.

Researched, not borrowed

Deep cultural and historical research feeds the world, its names and its motifs, down to the nuances most games skip.

Production quality

End-to-end craft with a high artistic bar, from the first brushstroke to the last frame on screen.

From the same sky: Yakko Tako Royale

The kites of Yakko Tako, taken into a fighting game. Every kite hangs from a single string, and so does every rival's. Cut theirs before they cut yours. Two to four players on one couch, or up to sixteen online through Steam, across four arenas and six formats. And you can try it right now, in your browser.

Yakko Tako Royale key art: kites on crossing strings over a rising sun, with the tako watching from the edge
2 to 4 on the couch Up to 16 online 31 kites Playable demo in the browser

The wave is rising again.

上がれ、Yakko Tako. Rise up, and climb higher than the wave itself.